Metro players can return to the series’ first two campaigns on current-generation consoles without buying them again, but some will have to leave their old progress behind. The free Metro Redux upgrade launched on PlayStation 5 and Xbox Series X|S on October 29, with a save-transfer warning attached to the Microsoft Store version.
The update covers Metro 2033 Redux and Metro: Last Light Redux. Publisher Deep Silver advertises native support for the newer consoles, upgraded visuals and a choice between true 4K at 60 frames per second and upscaled 4K at 120fps on supported hardware.
Those headline figures need qualifications. The detailed Xbox patch notes specifically name Series X for the upscaled 4K/120fps option, rather than extending that promise to Series S. Deep Silver also says the higher-refresh experience requires compatible display hardware, while regional availability may vary.
For returning players, the more immediate issue appears near the bottom of the publisher’s full patch notes. Saves will not carry over when upgrading the Microsoft Store version, and a new game is recommended. Chapter select will be unlocked, allowing players to enter any chapter with a default equipment loadout instead.
That offers a way back to a familiar section of the story, but not a continuation of an existing inventory and save. The notice is explicitly limited to the Microsoft Store version; it should not be read as proof that every console or PC edition loses progress, or as confirmation that all other versions support save transfers.
Deep Silver’s official upgrade FAQ says most owners of either Redux game qualify for the free upgrade. It also cautions that some versions may not be compatible and directs players to check with their platform. On PlayStation and Xbox, eligible owners should see a new game in their library. PC users receive the update automatically.
The wording matters because this is more than an adjustment to an older console build running through backward compatibility. The publisher lists native PlayStation 5, PS5 Pro and Xbox Series support. It nevertheless describes the release as a major quality-of-life upgrade, expressly saying it is not a new remake or remaster of the Redux editions.
On PlayStation, the additions include adaptive triggers for the DualSense controller and PlayStation Spectral Super Resolution support on PS5 Pro. The latter is the platform’s image-upscaling technology. Both appear alongside increased geometry and texture detail, support for 4K textures, improved materials and higher-quality lighting, shadows and particle effects.
The Xbox list includes 4A TSR upscaling and antialiasing, spatial audio, impulse-trigger support and Xbox Play Anywhere. The patch notes also list optimization for Xbox Ally and Ally X. These are platform-specific additions, not a reason to assume every feature operates identically on every device carrying the Xbox name.
Across the upgraded versions, Deep Silver lists screen-space global illumination and improvements to animation and sound. Its technical notes do not label that lighting feature as ray tracing. The advertised resolution and frame-rate modes are publisher specifications, not independent measurements of how steadily either game holds its target during play.
The fixes extend beyond presentation. Deep Silver says it has addressed black screens after suspend and instability following Quick Resume on Xbox Series consoles, including crashes and graphical corruption. It also lists improvements to save reliability when a game is interrupted during autosaving or resumed from suspension.
One change targets a particularly punishing checkpoint problem: the game should no longer save when a player has too little gas-mask filter time to survive. The publisher says this prevents reloads that leave players suffocating before they can find replacement filters. That is a practical change to a survival system, rather than a visual enhancement.
Other fixes concern stalled encounters and progression. The Metro 2033 Redux list includes a blocked weapon collection at the start of the game and mechanisms failing to respond in D6. For Last Light Redux, the notes include a bear encounter in The Garden that could stop progress and unavailable stealth takedowns from Revolution onward.
The October 29 launch announcement says the PC upgrade is already available through Steam, Windows, Epic Games Store and GOG. PC changes include uncapped frame rates dependent on hardware, DLSS and FSR support, and fixes for high-frame-rate problems. Deep Silver has also published a PC hotfix covering resolution detection and storefront-related issues.
The original Redux experience remains the foundation. Deep Silver describes Metro 2033 Redux as the 2010 game rebuilt in 2014 using Last Light’s engine and gameplay framework, now updated again for modern hardware. Players are returning to those campaigns, not receiving a replacement story.
What the launch materials do not provide is a complete hardware-by-hardware performance breakdown, particularly for Series S, or a universal save-compatibility chart. For owners deciding whether to start again, the distinction between automatic upgrade entitlement and preservation of an existing playthrough remains essential.

